Build Augmented Reality Experiences that Sell
– Launch Your AR Development Career
– Turn Ideas into AR ventures
- 15 industry trending AR projects
- 500+ minutes of learning materials
- $800 worth of free resources
- 50+ lessons with homework and capstone
Self-Paced Learning
Progress at your own speed with engaging, tutorial-style video lessons
Industry-Trending Projects
Build a diverse portfolio with projects that showcase real-world AR applications
Capstone Portfolio
Complete guided projects that demonstrate your expertise to create market ready solutions
Beginner to Advanced
Start with fundamentals and advance to complex AR development techniques
Live Q&A and Community
Monthly live Q &A to help you throughout the course and private learning community
Lifetime Access & Updates
Stay ahead of the curve with continuous access to the latest AR trends and technologies
Course Curriculum
What Will You Learn
Chapter 1: Introduction to AR
- Course Overview and introduction to Augmented Reality
- Setting up the development environment - Android
- Setting up the development environment - iOS
- What is ARFoundation, ARCore, and ARKit
Chapter 2: AR Session and Device Tracking
- AR Session - what is it and why we should care
- Device Tracking - welcome to spatial computing
- Trackable and Trackable Managers
Chapter 3: Plane Detection and Visualization
- Plane Detection and Plane Visualizer
- Occlusion - what is it, how it can improve the flooring app
- Project: Create an AR Flooring App using Plane Tracker
Chapter 4: Raycasting and AR Anchor
- Raycasting in AR - create a crosshair
- AR Anchor - place a virtual planter in your living room
- Project: Create a Measuring App using Raycast+AR Anchor
Chapter 5: Point Cloud
- Point Cloud Basics
- How to save point cloud info
- Project: Measure luggage dimension using point cloud
Chapter 6: Image Tracking
- Basics of AR Image Tracking
- Project: Create an AR holiday card
Chapter 7: Face and Body Tracking
- Face Tracking - face pose and face mesh
- Project: Create a Sunglass Try-on App using Face Tracking
- AR Body Tracking with 2D and 3D Skeleton
- Project: Create a 3D Character Animation using Body Tracking
- Project: Create a Background Removal/Green Screen App
Chapter 8: Meshing and Unity Physics
- Introduction to 3D room meshing in AR
- Integrating Unity Physics
- Project: Create a paintball throw AR experience
Bonus Projects
- Project: Create Location-based AR experience with Google Geospatial API
- Project: Change the color of sky with ARCore Segmentations
- Project: Create a Facebook 3D Photo using Depth API
- Project: Create Portals in AR using Stencils
- AI+AR=Magic: Add AI in AR Project
Capstone Project 1: AR Try on with ARFoundation + Firebase
- Setting up Unity projects with necessary assets
- Creating 3D objects with Photogrammetry and Import to Unity
- Placing, interacting, and deleting objects from the scene
- Implementing an onboarding UX to our project
- Implement a cursor-based object placement
- Adding responsive UI with advanced data binding
- Firebase User authentication
- Cloud Firestore - Adding Products to Database
- Cloud Firestore - Update and Delete Products
- Firebase storage - Save 3D objects on cloud
- Load 3D models on runtime from Firebase storage
- Sync product catalog from the database
- Automatically create product thumbnail from 3D model
- Create Firebase security rules for CRUD operation
- Firebase remote configuration
Capstone Project 2: AR Indoor Navigation System
- Setting up Unity projects with necessary assets
- Scan room with Apple's Room Plan API (iPhone needed)
- Create room plan manually (App license is provided for Free)
- Create simple AR navigation with Navmesh
- Marker Based localization with ARFoundation
- Implementing a Markerless localization
- Implement a mini map showing the device location
- Add Spatial UI elements to show direction
- Implement On Screen UI to select and search locations
Bonus: Getting started with WebAR
- What is WebAR
- Introduction to Adobe Aero
- Adding interaction to your AR object
- Locationt based AR with Geospatial API
- Going beyond Aero with Needless.tools
- Where to go from here
Free Live Q&A Monthly
- Monthly Q&A session monthly
PRICING
Investment in Your Future
- All future updates and additions
- Discover AI Integration with AR
- 15 hands-on AR app development
- 50+ lessons, 500+ minutes of content
- Low and Highlevel ARFoundation lessons
- Learn ARCore and ARKit Specific Features
- Live Q&A monthly and private community
Lifetime Access Includes-
FAQs
FAQs
Absolutely! This course is designed for both beginners and intermediate learners. No prior experience with augmented reality or design is required. We’ll start with the fundamentals and gradually build your skills and knowledge throughout the course.
The AR course is designed for both beginners and advance learners, with no prior experience in augmented reality or programming required.
Absolutely! We encourage active participation and feedback from our students. You’ll have several ways to engage with the instructors and get your questions answered:
- Monthly live Q&A sessions to discuss the course material
- A dedicated online community forum where you can connect with fellow students and instructors
- Direct email support from the course team for any questions or concerns
The course will cover a range of augmented reality development tools and platforms such as Unity, ARFoundation etc etc.
The course will provide guidance on how to set up and use these tools, but students will need to acquire the appropriate licenses, subscriptions, or free versions of the software on their own. This allows students to use the tools they are most comfortable with or have access to.
This is a pre-sale for a self-paced online AR course, so you can enroll and start learning at any time. There are no set start or end dates. Once the course is live, you’ll have lifetime access to the materials, so you can learn at your own pace and revisit the content as needed.
By enrolling during this pre-sale, you’ll receive lifetime access to all the course materials, including any future updates or additions. This means you can learn at your own pace, go back and review lessons, and continue to use the resources even after you’ve completed the full curriculum.
No, there are no hidden fees or additional charges for this course. The pre-sale enrollment fee covers the entire curriculum, including lifetime access to all course materials, community support, and future updates. You won’t be asked to pay anything else to finish the program.
Please email at: info@joysticklab.com for any inquiries or help. We’re here to help ensure you have a successful learning experience.
If you are not happy with the course, whatever the reason is, you can ask for a refund at any time by sending an email at info@joysticklab.com.
Your account will be removed after the refund.
Our course is competitively priced to provide exceptional value and with one payment, you gain unlimited access to all of our lessons.
You’ll also receive an invite to our exclusive Community server and all future updates at no additional charge.
We periodically offer avant-garde discounts to recognize our top-notch students. Join us today and take your career to the next level.
Our lessons are continually updated to ensure that all dependencies are up to date and the content is adjusted accordingly. Additionally, we regularly add new lessons to keep up with the latest features and to address community requests.
Once you’ve bought the course, you will get a purchase invoice.
As a student in this course, you’ll have access to a private online community where you can get help with any questions or concerns you may have. In addition, our educators will hold monthly live Q&A sessions for direct communication and help.
No, you don’t have to complete the entire course before starting your own AR projects. Each topic in the course comes with a hands-on project, so you can start building projects as you finish learning each new topic.
Or you can always come back where you left and start picking up from there to do the projects.
Yes. You will get a certificate upon successfully completing the course. You will also get access to the alumni community.
instructors
Say Hi !!!
S. Sarker
Currently a Software Engineer at a renowned gaming company with 8+ years of experience. Shubhra loves working on games and interactive experiences. He has completed his masters with specialization in Augmented Reality and has taught more than 5 thousands students through his Udemy course, Live Workshops, and youtube channel.
P. Nag
Experienced Product Designer specializing in spatial interfaces with a strong background in AR and AI. As a mentor for Google Developer Group North America and Women Techmakers, I've shared insights with a diverse community. Delivered over 50 design talks globally, contributing to immersive technology advancements. Holds a Master's degree specializing in AI avatars and taught over a thousand ungraduate students at Simon Fraser University.
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AUGMENTED REALITY
MASTERCLASS
Learn, Create, and Profit from Augmented Reality
Build 15 startup worthy projects and gain the skills to monetize your AR expertise
Comprehensive Course Curriculum
15 Projects
Tackle practical projects for each topic, including bonus and capstone projects, to showcase your AR skills.
Live Q&A
Engage with experts during live sessions to clarify doubts and gain deeper insights into AR development.
Exclusive Community
Join a network of peers and professionals to receive and offer support throughout your learning journey.
Beginner-Friendly
The course is designed for all levels, starting with basic principles and advancing to sophisticated AR development techniques.
Self-Paced Learning
Progress through the course at your convenience, fitting it around your personal and professional life.
Homework Assignments
Complete tasks that reinforce your understanding and application of AR concepts.